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Constants ¶
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const ( ActionNone = iota ActionResume ActionNewGame )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BonusView ¶
type BonusView struct {
SelectedIndex int
Bonuses []bonus.Bonus
// contains filtered or unexported fields
}
func NewBonusView ¶
func NewBonusView() *BonusView
func (*BonusView) SetBonuses ¶
type GameoverView ¶
type GameoverView struct {
// contains filtered or unexported fields
}
func NewGameoverView ¶
func NewGameoverView() *GameoverView
func (*GameoverView) Active ¶
func (gv *GameoverView) Active() bool
func (*GameoverView) Draw ¶
func (gv *GameoverView) Draw(screen *ebiten.Image)
func (*GameoverView) Update ¶
func (gv *GameoverView) Update(isGameOver bool, score uint64)
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