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Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Options ¶
type Options struct {
// Title is the window's title.
Title string
// Width and Height set the window's size.
// If either is 0, it will be replaced by the root component's preferred size.
Width, Height int
// Root is the root component of the window.
// Must not be nil
Root ui.Component
// FontLookup should create a font lookup for the specified DPI setting. It will only be called once.
// Must not be nil
FontLookup func(dpi float32) gldraw.FontLookup
//
IconLookup gldraw.IconLookup
// Init will be called once after the window is created. It can be used for any setup that requires access to a *ui.State.
Init func(*ui.State)
// Update will be called every time the application is updated.
Update func(*ui.State)
// Close
Close func(*ui.State)
// SDLInit will be called after the window is created, but before it is shown.
// Can be used for any SDL-specific initialisation.
SDLInit func(*sdl.Window)
// contains filtered or unexported fields
}
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