Documentation
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Index ¶
- type PlayScreen
- func (ps *PlayScreen) AddEntity(entity entity.Entityer)
- func (ps *PlayScreen) CheckColliders()
- func (ps *PlayScreen) Destroy()
- func (ps *PlayScreen) HandleInput(dt float64)
- func (ps *PlayScreen) RemoveEntity(entity entity.Entityer)
- func (ps *PlayScreen) Render(dt float64)
- func (ps *PlayScreen) Tick(dt float64)
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type PlayScreen ¶
func NewPlayScreen ¶
func NewPlayScreen(spriteBatch *pixel.Batch, assMan *utils.AssetsManager, window *pixelgl.Window) *PlayScreen
func (*PlayScreen) AddEntity ¶
func (ps *PlayScreen) AddEntity(entity entity.Entityer)
func (*PlayScreen) CheckColliders ¶
func (ps *PlayScreen) CheckColliders()
func (*PlayScreen) Destroy ¶
func (ps *PlayScreen) Destroy()
func (*PlayScreen) HandleInput ¶
func (ps *PlayScreen) HandleInput(dt float64)
func (*PlayScreen) RemoveEntity ¶
func (ps *PlayScreen) RemoveEntity(entity entity.Entityer)
func (*PlayScreen) Render ¶
func (ps *PlayScreen) Render(dt float64)
func (*PlayScreen) Tick ¶
func (ps *PlayScreen) Tick(dt float64)
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